Ubisoft Historian Reveals the Origin of the cake-soap Joke in AC: Mirage

Players can now explore 9th-Century Baghdad in all its glory in Assassin’s Creed: Mirage. Having released on October 5th, some history aficionados wanted a deeper dive into the lore and setting of the game.

As a result, the popular Gaming Outlet Game Rant had a Q&A session with Ubisoft Historian Raphael Weyland about Assassin’s Creed Mirage, which makes the game feel historically accurate.

In the interview, Ubisoft’s in-house history expert Raphael Weyland revealed that in Assassin’s Creed Mirage, there is a dialogue in the game that refers to the age-old custom where soap merchants in Baghdad made their soap bars look like cakes to mess with the travelers and foreigners.

While this little quip might go unnoticed in-game, Ubisoft Bordeaux’s attention to detail has been stellar. Raphael contributed heavily to the development of the historically accurate city of Baghdad that we can explore in Mirage.

Firstly, the thing Raphael is most proud of is that they managed to have people speaking Arabic, Persian, Chinese, Hebrew, and some Greek to ensure a good mix in the business hub of Baghdad. It was a tedious job, but he heaved a sigh of relief, saying they managed to make it work.

Secondly, Raphael admitted they took some creative liberties when designing the city of Baghdad. The mountains in-game are closer than in real life; the two rivers have also been moved to accommodate them in the small map size and make the walls bigger.

He also mentioned that they took the creative liberty of giving some domes color, which historically did not exist. This is because Ubisoft wanted the player to know where in the city they were by looking at the domes.

He also thanked the external historians and the historians whose texts he referred to. Raphael called it being on the “shoulder of the giant that has helped” him.

According to him, information he used to help shape the walled city of Baghdad could be acquired in a one-minute read which took the original historian years to gather and present.

Raphael explained how he loved the process of creating a city where you get to be in the shoes of an assassin and explore the city with people right beside you in the game. He termed it “kind of a fantasy.”

The historical aspect, as well as the revamped stealth-based gameplay that we get to see in Assassin’s Creed Mirage, has drawn a lot of players to the game. Players can experience being an assassin in AC: Mirage, which is out now.

Get Assassin’s Creed Mirage on:

About Assassin’s Creed Mirage

Assassin’s Creed Mirage is an action-adventure game developed by Ubisoft Bordeaux and published by Ubisoft. The game is the thirteenth primary installment in the Assassin’s Creed series and the successor to 2020’s Assassin’s Creed Valhalla. While its historical timeframe precedes that of Valhalla, its modern-day framing story succeeds Valhalla’s own.

Set in 9th-century Baghdad during the Islamic Golden Age—in particular during the Anarchy at Samarra—the story follows Basim Ibn Ishaq (a character first introduced in Valhalla), a street thief who joins the Hidden Ones to fight for peace and liberty against the Order of the Ancients,[b] who desire peace through control. The main narrative focuses on Basim’s internal struggle between his duties as a Hidden One and his desire to uncover his mysterious past.

Comments

Leave a Reply