Ubisoft releases first post-launch update for Assassin’s Creed Mirage

Assassin’s Creed Mirage is finally here! Fans flocked to the streets of Baghdad, jumping from building to building, discovering the bustling lanes with a wary eye. Shortly after its release, Ubisoft released the first post-launch update for the game, but one tiny detail has sparked heated debates.

The Title Update 1.0.2 for Assassin’s Creed Mirage went live on October 5th. To everyone’s surprise, the update also added Denuvo DRM to the game which is an anti-tamper and digital rights management system. Many fans were shocked to see this addition given its controversial history.

Despite its objective, Denuvo DRM has had a sketchy history associated with it. It has been said to cause serious performance issues in games including popular titles such as Tekken 7 and Sonic Mania. Capcom has even gone so far as to remove the system from Resident Evil 2 and Devil May Cry V to improve performance.

Since it’s pretty early, there have been no reports of fluctuations in performance in AC: Mirage due to Denuvo DRM. However, it would be interesting to see how Ubisoft responds if such circumstances arise. Although the addition of Denuvo DRM is not uncommon, it certainly is frowned upon in the gaming community since it also makes modding for PC much more difficult.

Ubisoft releases first post-launch update for Assassin’s Creed Mirage
Assassin’s Creed Mirage | Source: Ubisoft

Update 1.0.2 also introduced several quality-of-life improvements. Many in-game quests have also been updated to get rid of progression blockers. Earlier, elevators would cause Basim to succumb to his death. This issue has also been addressed in the new update.

Here are the complete patch notes for the Title Update 1.0.2 of Assassin’s Creed Mirage:


  • Elevators would no longer kill Basim.
  • Shards are now properly awarded.
  • End Game rewards are now properly awarded after finishing the game.
  • Enemies now properly take damage from falling.
  • Auto-loot skill now works properly on all enemies, regardless of how the player kills them.
  • Players will not lose control of Basim after Fast Traveling.
  • Enemies parry reaction time is properly slowed down using the “Dagger of Time” perk.
  • The “Sand Sword” perk now properly heals Basim when killing an enemy.
  • While wearing the “Sand Outfit” Basim now won’t be killed if taking two fatal damage from two separate enemies at the same time.

2. UI

  • Quest markers no longer disappear after performing a save/load action.
  • English language option now properly appears in menus
  • Instances of misplaced or wrong UI displays are now fixed.


  • NPC on boats will continue to sail and not stay stationary.
  • NPC’s drinking animation fixed.
  • Removed invisible collisions for some objects in Baghdad.


  • NPC detection has been improved during the Gilded Butterfly quest.
  • Forty Thieves quest items rewards are now visible in game.
  • Eavesdrop lines now play properly.
  • Baghdad Bound – Could interact properly in the Harbiyah Bureau after the investigation board was opened too quickly after the Dialogue Scene.
  • Den of the Beast – Could interact with Ali properly in the “Speak with Ali” objective.
  • To Catch a Demon – Could interact properly with the Tool Wheel or World Map if detected by enemies while interacting with clues.
  • Gilded Butterflies – Fighting during the “Great Auction” would not break the quest flow anymore.
  • The Great Symposium – Fixed blockers for the “Find Frazil the Great Scholar” objective.
  • The Serpent’s Nest – Dialogues now trigger correctly for Basim.


  • Numerous graphics, environment or VFX improvements.
  • Multiple stability improvements.
  • Enemies and bosses having anormal poses
  • Unnatural animations for Basim and/or Nehal.
  • Refresh Rate settings will now display proper information.
  • Animations for takedowns are more polished.
  • Placeholder lines/dialog appearing for too long are now removed.
  • Fixed conditions in which cinematics will display carried objects.
  • Setup optimization for ultrawide and multiscreen modes.
  • Settings are now persistent on Luna.


  • Improved OWO Haptic Suit support.
  • PS4 update history will now be populated.

Assassin’s Creed Mirage has received a positive response so far combined with a successful launch. Ubisoft has also been working round the clock to make sure that players have the best gaming experience. Clearly, everyone is excited to jump right back into the world of Assassin’s Creed.

7. About Assassin’s Creed Mirage

Assassin’s Creed Mirage is an action-adventure game developed by Ubisoft Bordeaux and published by Ubisoft. The game is the thirteenth primary installment in the Assassin’s Creed series and the successor to 2020’s Assassin’s Creed Valhalla. While its historical timeframe precedes that of Valhalla, its modern-day framing story succeeds Valhalla’s own.

Set in 9th-century Baghdad during the Islamic Golden Age—in particular during the Anarchy at Samarra—the story follows Basim Ibn Ishaq (a character first introduced in Valhalla), a street thief who joins the Hidden Ones to fight for peace and liberty against the Order of the Ancients,[b] who desire peace through control. The main narrative focuses on Basim’s internal struggle between his duties as a Hidden One and his desire to uncover his mysterious past.


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